Publications


  1. Making Them Remember-Emotional Virtual Characters with Memory
    Zerrin Kasap, Maher Ben Moussa, Parag Chaudhuri, Nadia Magnenat-Thalmann
    IEEE Computer Graphics & Applications, Special Issue on Serious Games, pp. 20-29, Mar-Apr 2009.

  2. Self adaptive animation based on user perspective
    Parag Chaudhuri, George Papagiannakis, Nadia Magnenat-Thalmann
    Computer Graphics International 2008, Istanbul, Turkey.
    Published in The Visual Computer, Vol. 24, No. 7-9, pp. 525-533, July, 2008.

  3. View-Dependent Character Animation
    Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
    Springer 2007, ISBN: 978-1-84628-591-2
    [Book homepage][Publisher's Page]

  4. Reusing View-Depdendent Animation
    Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
    Computer Graphics International 2007, Petropolis, RJ, Brazil.
    Published in The Visual Computer, Vol. 23, No. 9-11, pp. 707-719, September, 2007.

  5. A Framework for View-Dependent Character Animation
    Parag Chaudhuri
    Ph.D. Thesis, December, 2005
    Department of Computer Science and Engineering, IIT Delhi
    [PDF (only available locally)] [BibTex] [Thesis homepage]

  6. Stylistic Reuse of View-Dependent Animations
    Parag Chaudhuri, Ashwani Jindal, Prem Kalra, Subhashis Banerjee
    Indian Conference on Vision, Graphics and Image Processing 2004 (ICVGIP 2004), Kolkata, India
    [PDF] [BibTex] [Project Page]

  7. A System for View-Dependent Animation
    Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
    Eurographics 2004 (EG 2004), Grenoble, France.
    Published in Computer Graphics Forum, Volume 23, Issue 3
    [Abstract] [PDF] [BibTex] [Project Page]

  8. An Efficient Central Path Algorithm for Virtual Navigation
    Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra
    Computer Graphics International 2004, Crete, Greece.
    [Abstract] [PDF] [BibTex] [Project Page]

  9. A Measure for Mesh Compression of Time-Variant Geometry
    Prasun Mathur, Chhavi Upadhyay, Parag Chaudhuri, Prem Kalra
    Computer Animation and Social Agents 2004 (CASA 2004), Geneva, Switzerland.
    Published in Computer Animation and Virtual Worlds (Special Issue: The Very Best Papers from CASA 2004)
    [Abstract] [PDF] [BibTex] [Project Page]





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